![]() ![]() We sat down with RealArcade’s Group Product Manager Paul Thelen to learn Real’s game plan for winning over the Web. And it’s the platform for a dazzling array of Web-based games, including Smallball (imagine “The Sims,” Major League Baseball and Tamagotchi rolled into one). ![]() It’s also the engine of a complete online gaming system that can help users download, install and manage their game play. In fact, RealArcade is much more than the world’s up-and-coming biggest game store. Can you say “ new game sales and distribution model”? ![]() In total, more than 7 million games have been downloaded over the past eighteen months. Out of each stadium-size group of gamers, up to an impressive 5% (using a recent best-seller game as an example) put their money down and buy the game, doing so for less than they could purchase the same shrinkwrapped version at their local software store. Each day, RealArcade attracts and retains enough game “buyers” to fill Seattle’s Husky Stadium to the roof - people who not only enjoy playing games online, but who have also downloaded one or more demo’s for playing offline. Early results would indicate their game plan is a winning one. RealNetwork’s RealArcade Group is out to change the way you think about buying and playing games online. ![]()
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